1.8.1
- Fixed levelling up not resetting health status to normal
- You no longer need to have reduced health to use the nap function. Napping at full health will set your status back to healthy whether you're maxHP or not.
- Added new text for changing health states when using the nap function at full hp.
- Removed old options menu from code left over from 1.3.0
- Fixed a bug that causes potential crashing and corruption to the save file when updating it from 1.7.2 - 1.8.0.
- When updating save file to latest version, it will forcibly unequip your weapon. Just re-equip after updating save file.
- Rebalanced weapon damage so early weaponry doesn't feel so puny
- Portable Death Laser now has burning weaponmod
- Enemies in deep forest now cast spells
- Tweaked what spell the junkyard government android uses
- Several new musics for certain enemies you encounter.
- Fixed a typo for the Government Patrol Assembly
- AudioHandler now shows current MP3 playing
- Fixed a bug where running from a battle while audio is playing not stopping correctly
- Fixed debug mode causing crashes
Known bugs: Sometimes the check to see whether or not an enemy is at exactly 0 HP bugs out and doesn't
show any menu. As far as I can tell, the menu works just fine. Somethings gotten screwy somewhere.
Next up
Nearly forgot to show what my recycle bin looks like.
So. Does anyone think this beaver is dead or no.
Tfw you haven't posted anything in months
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Trick or treat my dudes.
News Update - 39 BioFuse 1.8.2 Released (Fixes Win11 support)
I finally figured out how to make an infinitely scaleable map navigator. Little crude in the gif itself but nothing a little polish won't fix.
Congratulate our Inayah Quest winners!
The winners are tagged in the article!
Check out Inayah for yourself: https://bit.ly/STEAMINAYAH
Satisfying.
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