Next up
After a year of work, Cloak and Dasher's new Major Update is out now! https://store.steampowered.com/app/1114620/Cloak_and_Dasher/
Adding a new design concept to Cloak and Dasher, Object Patrols! Any object can be set to patrol a certain space. Very useful for making more intricate traps. More neat things on the way!
This week's focus for Cloak and Dasher is on the creation of a player stats system. This is going to lead into a save/load system for Adventure Mode, and even Achievements! More info coming soon!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
πIn an effort to cut through the noise, I've added a minor "floating" animation to gems. It does not affect the gem's collection hitbox. Do you think it helps them stand out?
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Fun fact, as of this weekend, I'm half way to my goal of 32 new levels for the next update of Cloak and Dasher! π Here's a taste of the latest HARD level, think you could do it?
Been a while since I've posted some stuff. Here's a new level for Cloak and Dasher using some new mechanics. Can you spot them all?
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Here's a sneak peek at the newly reworked Adventure Mode menu for Cloak and Dasher! Next up, we'll be adding Hard Mode levels, unlocked from perfect level runs. What other changes would you like to see for this menu? #platformer #speedrunner
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