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πIn an effort to cut through the noise, I've added a minor "floating" animation to gems. It does not affect the gem's collection hitbox. Do you think it helps them stand out?
New Normal level for Cloak and Dasher! This one is meant to teach the player how Portals can interact with Springs to allow for more powerful jumps if done right. I really love the flow of flying around in this level!
Fun fact, as of this weekend, I'm half way to my goal of 32 new levels for the next update of Cloak and Dasher! π Here's a taste of the latest HARD level, think you could do it?
Dev Thoughts #1 - On Failure and Fixes: A lot went wrong with Cloak and Dasher's launch. Here's how we're going to fix it.
Here's a sneak peek at the newly reworked Adventure Mode menu for Cloak and Dasher! Next up, we'll be adding Hard Mode levels, unlocked from perfect level runs. What other changes would you like to see for this menu? #platformer #speedrunner
Teleportals + Ghost System = Hypnotizing! π΅βπ«
It's so cool to see the ghost system I'm making working properly with new gameplay elements! Naturally, this is chaotic as heck right now, it will be cleaned up for the final version. π―
ROUNDUP TIME! What have I been up to this past year? Check the article! Tons of screenshots and info. :D https://steamcommunity.com/games/1114620/announcements/detail/33β¦
Been a while since I've posted some stuff. Here's a new level for Cloak and Dasher using some new mechanics. Can you spot them all?
Want to know more about Cloak and Dasher? Read up about the newest changes in the May Newsletter! #platformer #speedrunner
Adding a new design concept to Cloak and Dasher, Object Patrols! Any object can be set to patrol a certain space. Very useful for making more intricate traps. More neat things on the way!
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