5 years ago

Next update: simple skills and weapons!




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Next up

New Update! 🚀

Enemies flash when clicked.

Target indicators for attackable enemies.

Visual effects on screen clicks.

Wave System implemented! If you're interested in this project, follow me!

I'm currently working on a brand new buff and debuff system for the game! It's still in the very early stages, but the basic poison effect is already up and running. Take a look at the status effect in action!

Skill System & UI Improvements!

For the past two days, I’ve been working hard to bring major updates to the project. The main highlight this time is the beginning of our Skill System!

Want to see all the details? Check out the full breakdown below! 👇👇👇

Adjusting the game's graphical interface a bit and adding some features such as stamina, hiding the shortcut bar, and also with a better video recording than the previous one. #rpg #action #sandbox #game #3D #mobile

Updates hitting the arena! I've added a Stun mechanic and overhauled debuffs: now, a single effect can pack multiple simultaneous modifiers. I also updated temporary hero/pet sprites and added dev shortcuts. Check out the full breakdown in the article!

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New project in development!

Started only 3 days ago. My goal is to build a fast-paced mobile RPG with dynamic combat.

Using AI for art and coding to speed up development.

Note: Still very early in development.

#RPG #MobileGame #TurnBased #JRPG

Mini-Update: Tweaks & New Debuffs! (Mobile RPG)

Another update is fresh out of the oven! I’ve fixed a few visual and mechanical details to make the combat feel much smoother.

Want to see what changed? Just check out the full article below!

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New update implemented! ⚔️

I’ve added a Victory Screen after battles. Now players can see:

• Gold earned 💰 • EXP gained ⭐ • Dropped items 🎁

Still a prototype — improvements coming soon.

#indiedev #gamedev #rpg #unity #indiegame #pixelart #turnbased #jrpg

New impact updates are live! 💥

Hey everyone! I just dropped a new update focused on making combat feel way more responsive and visceral. This time, I completely overhauled the game's hit feedback. Check out the full details in the article below! 👇

before we only had a damage indicator, but now I’ve added unique visuals for HP, MP, status effects, and critical hits, plus I've changed the hero's sprite!

👇 Click on the article below to check out the details!