Game
Mario and Luigi: Superstar Simulator
4 years ago

No battle is ever completely done. I could add attacks whenever I want. 4 attacks seems like the limit, but 4 is actually just the limit for my brain thinking of ideas. If you have suggestions for attacks, I'll take anything I can get




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For this next boss, I'm actually making something normal for once lmao (wip)

5.5 is out!!

I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)

(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it

A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!

I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it

Here's a look at Fire Mario's new special attack! The well known Mario Finale final smash with the inputs being inspired by the earth tremor special attack from The Thousand Year Door

Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always

Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))

Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well