No devlog for today, but I did do some streaming of the development process of the fangame and made some sprinting animations.
Be sure to check out future streams here:
Next up
Small Update Regarding the Development of Noelle's Repentance
mandelarune
logo
Been working on a Undertale framework for Godot. So far I am working on a clamping system so the soul thingy stays in the box.
Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (3/3) These are some concept arts! The stuff besides the first one are REALLY old. Have been having this in mind for a while.
Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (1/3) This is the prototype for the overworld stuff.
Mad Mew Mew but they're a Mew instead.
“Unrelaxing start” “blizzard again“ “steamy shores” “sound against bone” “puzzling death” “a foreboding conclusion?”
Nevermind, lol.
Unitale is great and all, but you need Unity to do the overworld, and my computer can't run the Unity Editor :/
Anyways here's a video of me testing the box collision. I fixed the glitch in this video shortly after.
Uhm... I am using Windows 10, and for some reason, the gamejolt client doesn't load the App or anything, it just gets stashed into the background processes.
1 comment