11 months ago

No idea why that bug happened (gif 2), but I've now got landing effects timed correctly!
Splashes on objects and snow generation is synced up!

Snow gen is set to every 2 seconds, but I might change it to be once every tick...


Hmmm, tried adding the speed offset to the rain splash area and it made no difference?
Oh well. I think that's enough weather, on to something else now!



2 comments

Loading...

Next up

Ok, I think I've settled on something I'm happy with for the Spelunky Menu. Just gonna test it, then go have my stupid little walk and catch some Pokemon. Gonna be so cold

WOAH!

>:| One day I'll figure out why this square edge happens.

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

I was working on showing Spelunky stuff, but turns out I didn't fix that surface bug, so back to trying to do that.

Current theory is that the surface is being destroyed and a path is being drawn instead?

@blurryspirits is a Jolter to Watch! They create Pokémon fan art and more! Follow them before the quest ends on January 14 and you'll get Coins!

Spelunking update so far. Added new Events, updated the fade out/in, added loot lists. Still a few things to fix and improve like the UI.

For some reason image_speed is not always updating.

I WILL figure this damn bug out >:|

IT'S FINALLY HERE!

urgh why it gotta rain i want grass cats!