Game
Belgrad: Curse of the Castle
9 years ago

No sale, just free


For reasons I don’t really want to get into, I am NOT going to sell this game. (It has nothing to do with copyright issues, but last I checked, it’s near-impossible to copyright sound effects.) However, I will release this game on the 25th this month. …that’s this Saturday in February.

Trust me, the wait will be worth it.

I may try to sell some other games later, though… Just beware.



0 comments

Loading...

Next up

I'm prepping up a build to show to people.

There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.

Testing out a tentacle...

This is the driving sequence in action.

I don't have any original music for that part, and I can imagine that passing-through-flags sound getting annoying after a while.

I'm getting closer to my goal here.

All these rock piles are gonna loop indefinitely for now. My goal is to make the road widen, tighten, and move side-to-side with the walls.

...and replace the grassy floor with something more fruitcake-like.

Like I said before, draw_background_tiled_ext() can't do rotation. ...but if I'm not rotating, I can use it without consequence for an infinite floor.

I'm gonna work on a system for the road to constantly spawn objects as I move forward in a sequence.

Screenshots for Belgrad: Curse of the Castle

Almost there...

There's gonna be a second driving section without walls later.

How did you expect a backpack to talk?

Well, I got the brain in a jar, and finished making the level.

Now, what's that brain gonna do? I figure it'll electrify itself if you get into its personal space, and send out two robot minions after you, but still, what else?

All this work to get punched in the face.