Game
Belgrad: Curse of the Castle
8 years ago

No sale, just free


For reasons I don’t really want to get into, I am NOT going to sell this game. (It has nothing to do with copyright issues, but last I checked, it’s near-impossible to copyright sound effects.) However, I will release this game on the 25th this month. …that’s this Saturday in February.

Trust me, the wait will be worth it.

I may try to sell some other games later, though… Just beware.



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Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

Something in the plan for this game will change. With any luck, it will be a change for the better.

Testing out a tentacle...

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

Screenshots for Belgrad: Curse of the Castle

In case anyone forgot, robots explode.

So do robot maids.

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.