Game
Not a Clone
10 years ago

Not a Clone Update: Quicker Transitions


[Cross-posted from Omiya Games]

Hello, everyone! Back again with a new update! A new demo version, version 1.4.0, was just released, with one new feature: quicker transitions. Once the player has shown adeptness with a microgame, the game will jump right to the objective (as depending on the microgame, it may change), shortening the transition from one microgame to another by about 30%. To get a better understanding of how that feels, this is how slow the transitions are for beginning players:

And this is how fast the transition will be for more skilled players:

As usual, here is the list of changes with the latest build:

  1. Shortening the transition from one microgame to another as demonstrated above.

  2. Updating Practice to always show the gesture the first 3 games, then skip to the objective for the rest of the games.

  3. Creating minor improvements to the graphics on the WebGL builds.

  4. Adjusting the condition on when the inverted instructions starts appear. They kick-in a little after the shorter transitions kick-in.

  5. Improving the music-to-sound-effect balancing on a couple of microgames.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Fan art for Foolish I'm feeling kinda better so I drew this

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Finished work on the emotions of a new character for the tank universe

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

My D&D art for my family so far (WIP if you couldn't tell)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.