Game
Chicken Tech Inc Revised

7 months ago

Not spoiling too much, but the game will have similar endings like the original one, but the way in which they are achieved will be different.

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Although I like the wackiness of Chicken Tech Inc.'s endings, the one issue I had with was how you get most of them.

Some of the endings were a bit tedious to get due to how random the elevator can be, making it feel as though you've wasted a lot of time just to find the one room.

To combat this issue, I've decided to add a keypad to the elevator, allowing you to enter the room number and go straight to the desired room while still keeping the randomness of the elevator if you enter nothing!

That's all I can say, for now (unless something happens). I'll see you all on the flip side!

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Also, game no longer 2D if I hadn't mentioned it already :]



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Hi, Y'all! Development has been pretty slow as of recent since a lot has been happening in my personal life over the past few weeks. May be a while until anything major happens. [More in Article]

Character dialog test

(plus Chicken voice lines!)

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Some wacky shenanigans with Godot.

Zombie in action! #GameDev #Art #PixelArt

Just as a heads up: I won't be spending as much time on the project as I need to focus on some IRL stuff that's more important.