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4 years ago

Work continues on further optimising the generation of star systems around the ship. We can now generate 108k stars across 27 sectors without any noticeable performance impact, starting from the middle outward so the player doesn't notice the redraw.




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We are almost at the end of the #100daysofgamedev

In the past 93 days, we have created an entire galaxy system, added multiplayer, designed a new bridge, and almost a complete A-Deck.

Here's a snippet of that.

This week's dev diary is later than usual due to optimising and perfecting the electrical systems.

Our newest dev video is out now!

https://t.co/c8G4hY8FXA?amp=1

Wishlist us on Steam!

@Narwhalnut is a Jolter to Watch who programs bugs in his game Insectile! Follow @Narwhalnut before the quest ends on December 16 and you'll get Coins!

Without a doubt, one of the most common questions we've been asked over the past week is "Will you be supporting VR?" Well, after today we can respond with a resounding yes! 1st stretch goal reached! https://www.kickstarter.com/projects/fleetyard/starship-simulato…

Announcing The Darkside Detective: 🌔Backside of the Moon!

🕵️The Darkside RETURNS for a 3rd installment in our next partnership with Spooky Doorway!

Werewolves, cursed items, and the most terrifying monsters of all 🤑rich people💸 will put you to the test!

I'm happy to say you can now customise quite a few individual things. Here's a few examples...

I'm working on the lounge framework, and the deck B areas. I've also set up a livestream for backers to watch me develop the game in real-time, and actually, I've found it's keeping me engaged and on task a lot more. (https://t.co/hIyV5NeiYJ)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!