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Continuing #mygamefeatures. Mosters have special attacks. They have animated effects. Monsters also have vulnerabilities and are inmune to some attacks.
#indiegames #turnbased #gamedev #devlog #rpg #rpggame #roguelike #roguelite
More of #mygamefeatures. This time is the exploration map. You decide the path you follow so you avoid or confront monsters, find treasures... I added animations to scenery images and plan to add atmospheric effects and several others.
Another one of #mygamefeatures.
The world map. You can move freely towards the 29 dungeons, 7 cities, 4 sanctuaries. The map will also expand in the future to fit more, and there will be a teleport spell if you reach some milestones.
Last Updates:
- Made leaf particle movement random.
- Reduced the damage slow-motion effect.
- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.
Some drawings and a digital oil paint. You can see the entrance of the Chasm in one of them. These are early bases for later work to generate the images of the game. They gide color and shape. The comes the digital paint and retouch.
🔥 Welcome to GIGCRAWLER! 🔥 Chaotic co-op, stolen abilities, procedural dungeons, and insane builds! 💀
âš¡ Wishlist now & support us on Kickstarter! âš¡ https://www.kickstarter.com/projects/1585503379/gig-crawler
#GigCrawler #IndieGame #Roguelite #CoopGaming #GameDev #Kickstarter #DungeonCrawler
A bit of yesterday's work on making the decorations of the sides of the interface for Windows. I decided to make some illustrations so they fill the space.
Used a concept I made that generates caverns. Then painted on it more by hand on Rebelle.
And this is a screenshot of how it is looking for the upcoming Windows version. I remade the UI so it fits big screens and added decorations so there's no excessive empty space. They also add to immersion and more artistic look.
here's some models i made for an asset pack : free and cc0 https://styloo.itch.io/random
Another one of #mygamefeatures. Combat! Monsters have powers and special attacks. You have to be strategic and decide when to recover or cast magic, defend to attack the next round, try to escape, and what kind of attack may hurt the monsters.
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