NOW ON HTML
Welp, here we’re!
It’s a basic version on HTML5
http://gamejolt.com/games/arcade/regen/38564/
Next up
Completely reworked how player jump and fall velocity/acceleration works, so the player is now more precise.
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Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord
Added a very subtle detail, but now there are multiple parallax layers of particles, so the particles are moving at different speeds in the camera depending on depth!
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Wishlist Mainasutto now on Steam!
FINAL RELEASE || REGEN v1.1
After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.
Very inspired by Momodora RotM and Hollow Knight
NEW VERSION (v1.0.0.3) || Better than you expected
I'm reworking the whole initial sequence reducing the text to minimum and making it more visual.
For now, have a few seconds of the new initial cutscene.
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Wishlist Mainasutto now on Steam!
UPDATE IN COMING? Probably a new update called “DELUXE UPDATE” would come on September! In this update I add new challenges, new time attacks, new rooms, and a ROOM EDITOR! After this update, a new contest would appear with the room editor.
Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!
I also learned how to zoom videos in my clip editor.
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Wishlist Mainasutto now on Steam!
An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).
Those blurs are now optional in the settings.
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Wishlist Mainasutto now on Steam!
SURPRISE! || The pre-release next week & Kickstarter Campaing!










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