
NPC Patrol/Guard Position (haven't decided how I'll call it yet). He may run after you, but not too far.
Next up
I don't dislike it... the moving dead NPCs... maybe next time.
Adding some Tooltips for NPCs.
And for some reason, to train troops is completely free... It's time to fix that. And to give to UI a better look.
Building feature upgraded.
Β» Clean up and performance improved.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Β
Head over to the shop to collect yours π https://gamejolt.com/#shop
WIP - What do you would like to see next?
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
Quick update: A second building is refreshed!
Introducing my new unit formation: 'The Default Formation'! πΆββοΈ
No complicated tactics or fancy maneuvers, just going with the flow and letting my troops do their thing.
Sometimes simplicity is the key to success! πͺ
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
A small improvement: ''NPCs sight attached to their heads and not to their root.''
This will be nice to have when they are patrolling/guarding some position.













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