nvm finished it
18/21 endings done
full release 97% complete!
the song for 96 was "Cursedsnake - Purple"
https://www.youtube.com/watch?v=USDxZKP7AfM
I first found this because of a Hat in Time workshop map called "Viospace." I've listened to it writing a lot of the endings.
Next up
btw the song for 100% completion, was ihatov_x86
New devlog for PS!Outertale Expanded
Go check it out now! https://gamejolt.com/p/devlog-2-2-20-2026-hbjwg3ra
MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)
Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)
@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!
If modding the game sounds interesting to you, then apply with the form below!
https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…
If you have any more questions, ask them in the comments.
Here at mavis & co we take development very seriously
At last, it's time for the 2,000 follower special!
A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1 ![]()
Thank you everyone for following the game!
tell your friends AND foes!! (art by @NerNot1
)
COMMS OPEN!
Update: Slots are taken, more available March 1st!
Read the original post in the article.
20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING
introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)












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