nvm finished it
18/21 endings done
full release 97% complete!
the song for 96 was "Cursedsnake - Purple"
https://www.youtube.com/watch?v=USDxZKP7AfM
I first found this because of a Hat in Time workshop map called "Viospace." I've listened to it writing a lot of the endings.
Next up
MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)
OUTERTALE v5.05 has been released on Baidu(百度网盘) and 123云盘, in celebration of the Chinese new year! The GameJolt and Itch.io mirrors will be updated tomorrow.
https://pan.baidu.com/s/1q-tyaqwmjRPMvYepHdRI6g?pwd=psot
https://www.123865.com/s/UI15Vv-JQXfh (password: psot)
(artwork by 天兆)
To whomever it may concerneth
@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!
If modding the game sounds interesting to you, then apply with the form below!
https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…
If you have any more questions, ask them in the comments.
tell your friends AND foes!! (art by @NerNot1
)
20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING
introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)
And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.
Big progress!!
Next demo is 56% complete
Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)
just kidding heres the real 2000 follower special
(he made it even better)
literally 1984












12 comments