The EvalDraw version is getting a little more functional day by day.
Currently I’ve successfully added a proximity function that detects when an object is both in range and in the line of sight. This is the first and crucial step to basic object interaction, also it can be used for combat and NPC interaction.
The C++ version I’m still having some issues with reading text files like INI, I suspect its another misdeclared variable on my part, as I’m fairly new to pure C++ coding. I’ve already learned that treating CHAR(characters) as INT(integers) is a big no no.
Another tricky bit is the difference in cameras between Voxlap and Evaldraw, as well as model rotation. Voxlap has way more going on in those departments so it might take a little longer to get those things aligned with the ED version.
Luckily the helper functions translate easily.
Also in C++ version I’ve started creating the model handling arrays, although they are meerly typed in and haven’t been tested yet, fingers crossed.
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