Game
The Crawl (3d RPG Maker)
16 years ago

Object interaction on the way.


The EvalDraw version is getting a little more functional day by day.

Currently I’ve successfully added a proximity function that detects when an object is both in range and in the line of sight. This is the first and crucial step to basic object interaction, also it can be used for combat and NPC interaction.

The C++ version I’m still having some issues with reading text files like INI, I suspect its another misdeclared variable on my part, as I’m fairly new to pure C++ coding. I’ve already learned that treating CHAR(characters) as INT(integers) is a big no no.

Another tricky bit is the difference in cameras between Voxlap and Evaldraw, as well as model rotation. Voxlap has way more going on in those departments so it might take a little longer to get those things aligned with the ED version.

Luckily the helper functions translate easily.

Also in C++ version I’ve started creating the model handling arrays, although they are meerly typed in and haven’t been tested yet, fingers crossed.



1 comment

Loading...

Next up

New stair models & ambient voxel model Two new types of stair models and an ambient model to create simulated light, darkness.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Fan art for Foolish I'm feeling kinda better so I drew this

Successful landing

#screenshotsaturday

What you all think

Regional Bulbasaur. #Pokemon

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)