Game
The Crawl (3d RPG Maker)
16 years ago

Object interaction on the way.


The EvalDraw version is getting a little more functional day by day.

Currently I’ve successfully added a proximity function that detects when an object is both in range and in the line of sight. This is the first and crucial step to basic object interaction, also it can be used for combat and NPC interaction.

The C++ version I’m still having some issues with reading text files like INI, I suspect its another misdeclared variable on my part, as I’m fairly new to pure C++ coding. I’ve already learned that treating CHAR(characters) as INT(integers) is a big no no.

Another tricky bit is the difference in cameras between Voxlap and Evaldraw, as well as model rotation. Voxlap has way more going on in those departments so it might take a little longer to get those things aligned with the ED version.

Luckily the helper functions translate easily.

Also in C++ version I’ve started creating the model handling arrays, although they are meerly typed in and haven’t been tested yet, fingers crossed.



1 comment

Loading...

Next up

New stair models & ambient voxel model Two new types of stair models and an ambient model to create simulated light, darkness.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Fan art for Foolish I'm feeling kinda better so I drew this

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

What you all think

Shuiro Haname. #Commission

Commission for @ShuHaname

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Subscribe to technoblade

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.