Game
Seeker
11 years ago

Of Obstacles and Milestones


With the development of Seeker, I have a clear and concise list of milestones I have set for myself to help further it along. However, I’m currently held back by a few technical issues regarding the Unity engine.

1. “In-Between” Pixels: I have the Unity2D settings set in such a way that 1 unit is equal to one pixel for easy math. Everything lines up well in the scene view. However, in the game view and in the web player, some pixels arent fitting in the grid properly. This is preventing the game from truly being 32x32 for the #LOWREZJAM

2. Sliding movement: While this one is likely easier to overcome with a bit of digging into the scripting reference, It is worth noting it as an obstacle. Im attempting to have movement happen in whole units, rather than sliding around in between. This also prevents the game from being a truly 32x32 experience.

With the time slowly ticking towards the deadline, these two issues are currently holding me back. The art assets can be made in a matter of hours, but I have been stumped for the last 4 days on these issues. Here’s to hoping I figure out a solution before it is too late. If I cannot solve the issues in time for the #LOWREZJAM, I will still work to complete the game.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Just a Pico sprite

So here's the first of the zodiac signs i will make for the next weeks.

I-Buki

Mio-Da!

Ibuki Mioda!

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Levels' maps.

Only true badasses may pass! #conceptart #art #gamedesign

Got some fun collectibles in our game, Path of Kami!