Game
Hello Neighbor: Hidden Spirits
4 years ago

Oh my word I just realized something. Why make a whole script trying and failing to prevent the Neighbor from going to 0,0,0 when I can just MOVE THE NAVMESH.

I feel like a complete moron. WHY DID THIS OCCUR TO ME JUST NOW??????? xDDDDDD




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WIP title screen "play" animation

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

Trophies are now implemented :)

Just a regular development screenshot. Nothing to see here.

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Added proper window jumping and swearing when the Neighbor is in hunt mode

itwasalwayshim