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Smitty's Journey


5 years ago

Oh shoot, I forgot to show this!

So, I decided to alter Penumbra Forest's background so it won't blend with the tiles. Plus, I also modify a part of this one stage.




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Ah dangit, I forgot to update about the returning puzzle buttons from the first game here

Here's a compilation of the videos I forgot to share about it, enjoy :D

Apologies for the lack of devlog updates since August, took some time for the SAGE demo and some breaks.

Anyway, have some moving platforms!

Shockwaves have returned from the first game!

But this time, they will be beneficial against stronger enemies or packs of weaker ones

Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog

Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.

Almost forgot, the final boss should complete soon

Banzai! The final boss is now completed!

Sorry for the lack of progress for the past few weeks, got preoccupied with some me time

Anyway, another helper creature... or whatever this thing is... let's call it a Gelpoline!

Fixing the boss in Penumbra Forest for an upcoming update

Made some more signs, but I'll only show one today

The Nana sign, indicates that she's somewhere within the range of the player's location