Next up
Ah dangit, I forgot to update about the returning puzzle buttons from the first game here
Here's a compilation of the videos I forgot to share about it, enjoy :D
Apologies for the lack of devlog updates since August, took some time for the SAGE demo and some breaks.
Anyway, have some moving platforms!
Shockwaves have returned from the first game!
But this time, they will be beneficial against stronger enemies or packs of weaker ones
Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog
Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.
Almost forgot, the final boss should complete soon
Banzai! The final boss is now completed!
Sorry for the lack of progress for the past few weeks, got preoccupied with some me time
Anyway, another helper creature... or whatever this thing is... let's call it a Gelpoline!
Fixing the boss in Penumbra Forest for an upcoming update
Made some more signs, but I'll only show one today
The Nana sign, indicates that she's somewhere within the range of the player's location
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