1, Blistergrid now fills the room with gas, which slowly heats you up, similar to a firedamp room (they're still a hazard if you step on it), and 2, new entites are going to be in the Cooling Sector (final 10 doors) but Echo stays and just goes a blueish tint and slows down.
Next up
made a score system for the custom night based off how hard it was set for when you beat it
Finished Sundibelle. When you hear them upon entering a room, you must find and touch them before they scream your ears out, making you deaf. ALSO, they don't appear in every room and Singe's sound wasn't working for a sec which was why he was silent.
Since I've finished the base code for the offices, I'm making some new characters. This one's called Sundibelle.
Mechanic in article ⤵
Finished the custom night! Didn't add any challanges but all on max could get fun (:
(add the dust man theme from mega man 4) omg its dust man from fnf
Finished the rest of the status effects.
More in article ⤵️
alr so it was split between 3 choices, so i spun a wheel. i spun 1t twice because I'm making 2
Updated Aske
finished the custom night menu
also the custom night office is just the Night 6 office to save time. it has all the same mechanics as night 6.
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