Game
The COMPOUND

4 months ago

Finished the rest of the status effects.

More in article ⤵️


The first one shows in you’re in fire/lava

Second one shows if you’re in frost

Third one shows if there’s a Blistergrid in the room

Fourth and Fifth are if you’re bleeding, the one with the ! shows if you’re bleeding a lot

Sixth one shows if you’ve gone deaf (future monster)

Seventh shows if you’re hallucinating

Eighth shows if you’re given inf stamina, for the chases and that

And finally the ninth shows if you’re low on oxygen, like in the trace room.



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Since I've finished the base code for the offices, I'm making some new characters. This one's called Sundibelle.

Mechanic in article ⤵

Finished Sundibelle. When you hear them upon entering a room, you must find and touch them before they scream your ears out, making you deaf. ALSO, they don't appear in every room and Singe's sound wasn't working for a sec which was why he was silent.

Working on Thawn. Messing with smudge animations also. Also the reason it ends so abruptly is because the death screen would usually go there.

10 MINUTES until the release of One by One (FNaF Fangame). Follow the game to check it out before it's release!

Game description in article ⤵

(add the dust man theme from mega man 4) omg its dust man from fnf

30 MINUTES until the release of One by One (FNaF Fangame). Follow the game to check it out before it's release!

Game description in article ⤵

15 MINUTES until the release of One by One (FNaF Fangame). Follow the game to check it out before it's release!

Game description in article ⤵

Updated Aske

I've lost pretty much all intrest in this game, and it's basiaclly fully finished anyways, so I'm finishing it early. Only thing i was gonna add were a few more entities, achievements and modifiers, and maybe some extra rooms but still.