Game
Undertale: BLUE
3 months ago

OK, so APPERENTLY I missed the fact that there's 'articles' in game jolt, and they don't really have text limit!


Here's an article by the way.

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Slight design change to Luna, turns out no Ballerina has that weird purple crisscross thing.

A couple things that are already done are:

-The main menu

-A lot of overworld things (text, movement, collision, saving; the works)

-the story thing at the beginning

-and finally a lot of the soundtrack, and I would say, it's peak

I'm actively developing some things, one: the item system, which leads into two: the menu, the one with the items and three: the battle text system, which would include having to add the actual monsters, but that isn't happening until battle system done.

Undertale BLUE's battle system is actually going pretty well! I so far have -health, that can be damaged and look yellow and red, that whole thing

-bullets, to do the damaging

-a soul to get damaged, yes it is in b l u e mode, what else did you expect?

We officially have a new design for the main menu of the game!

Fan art for Foolish I'm feeling kinda better so I drew this

"Our work is never over" they said.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.