1 year ago

Ok! So got NPC's moving around when Culled, and got them animating in the Town menu.
Making them interact with their Jobsites/homes should be easy since they have access to those object id's.


Not sure how I'm going to make them interact with each other yet.
Since things that are Culled effectively don't exist, there's no way for the code that checks for nearby Goblins to find one.
I do have the list of Goblins though, but running through that every time could be slow.

So I think I might just have it pick a random entry, check if it's close enough then do it, if not try a few more random entries, and then give up and try later.
This will reduce the likelihood of it occurring, but since they only do it currently for appearance sake it's probably no big deal.



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Happy December everyone! How is the year almost over already?!?!

I hope you're all doing well and having a great December!

Ok, now what did I get done in November?

https://www.patreon.com/posts/144837408

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Gimmi dem Goblins!!

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Reworking the culling system so The Underground and the Caves uses a chunk system like the Island

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