11 months ago

Ok! So got NPC's moving around when Culled, and got them animating in the Town menu.
Making them interact with their Jobsites/homes should be easy since they have access to those object id's.


Not sure how I'm going to make them interact with each other yet.
Since things that are Culled effectively don't exist, there's no way for the code that checks for nearby Goblins to find one.
I do have the list of Goblins though, but running through that every time could be slow.

So I think I might just have it pick a random entry, check if it's close enough then do it, if not try a few more random entries, and then give up and try later.
This will reduce the likelihood of it occurring, but since they only do it currently for appearance sake it's probably no big deal.



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Woop!

I...I think the Fish Pond is working...

HECK

and I must stress this

YEAH!

Building Menu rework is DONE.

Correct indicators for placing and moving stuff, code cleaned up, redundancies removed, duplicate code turned into a script for reuse.

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Woop woop!

#pridejolt

animating my forever wip

Need to find time to do this!

If you see this, post a bird.

titan

It's not as good as when the player fishes, but NPC's can now fish in Fishponds. I need to set up some more variables to get the bobber to bob and to let them be able to cast the line.

Also animate the water...maybe add shader?

That's tomorrows job.