Game
Five Nights at Freddy's 4: Ultra Custom Night
4 months ago

ok so the main roster is pretty much complete, js secret characters need to be programmed then balancing will need to be done and then the beta testers will make sure the max modes are possible (along with me). after allat 2.0 should hopefully release.


imma js say this, yall are NOT ready for the new mechanics. if you say ur ready youre lying, these are much more interesting & creative than 1.0.



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This controller in the image will most likely be an alternative way to play v2.0 if you don't want to use keyboard & mouse!

The idea randomly popped into my head while working on the game and the fact FNaTI But Dumb was gonna have controller support lmao

some progress ive made during my work with this as of rn

the characters in monochrome are the ones not programmed (all of the secret characters being color isnt gonna be whats there in the final game, just screenshot thing)

They've moved...

New poster to accompany trailer

you can customize the key you use for the flashlight

js a misc qol thing i added cus why not

NOTE: You can't use Escape as a key, & you won't be able to leave the Options menu until you select a key. (you can still Alt + F4 tho, it js wont save)

The Return to Freddy's: The Emerald Butterfly game page has released.

More news coming up soon, I've got lots to share, and the crew is dying to meet you!

hint at a new nightmarionne mechanic for 2.0

i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)

Only one remains to be put into the creation...

Who do you think it is...

Actual gameplay!!! A bit of a demo for the breaker mechanic in the office

This is still under works, so nothing seen is final

how did bro get here