10 months ago

OK! Spelunking Combat update!

Stats are now taken into account in damage calculation for both NPC's and Mobs.


For now I'm using a modified version of FFVI's calc as I have no idea how best to make one from scratch X'D
I don't have all the same variables so it's not a great fit.

Enemies can now also have up to 3 skills, they can have an Elemental Typing, inflict a Status Effect, or an Additional Effect.

Enemies can miss based one NPC defence/resistance stats.

Also if they run out of MP they will attempt to recover a portion of their Max.

Been getting lots of nostalgia flashbacks to my Crescent Island days while coding this



3 comments

Loading...

Next up

Urm waht?

So when you guys called yourselves GameFREAK...

HMM! Well I think I've made it better? Framerate seems more stable on this poor laptop?

Not bad for built in graphics.

That sucks. I spent ages reworking the draw world code to make it better and it made everything slower

Guess drawing and storing the whole land, then only drawing part of it to the screen, is better than generating only part and drawing it constantly.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Too spooky!

We're about halfway through #Joltober, and here is some of the great art we've seen so far!

Artists are tagged in the article. Be sure to like their original posts!

Explore the tags to see even more great art!

YUS!

3 new card packs! 1 pull of each!

too late for the prompt but for #Demon i drew Charlie!

Well i'm def getting somewhere, now to make the lava glow less grid aligned

Sorry i've not been around much my tablet finally gave out and thats limited me