1 year ago

OK! Spelunking Combat update!

Stats are now taken into account in damage calculation for both NPC's and Mobs.


For now I'm using a modified version of FFVI's calc as I have no idea how best to make one from scratch X'D
I don't have all the same variables so it's not a great fit.

Enemies can now also have up to 3 skills, they can have an Elemental Typing, inflict a Status Effect, or an Additional Effect.

Enemies can miss based one NPC defence/resistance stats.

Also if they run out of MP they will attempt to recover a portion of their Max.

Been getting lots of nostalgia flashbacks to my Crescent Island days while coding this



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Oh actually, one more 10 pull because the daily check in gave me enough to do it!😅

Recent shiny haul!

Last 10 pull to use up my free points

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

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CHONK-Y-CHU!

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Getting this text to scroll and crop should have been super easy but I couldn't get it to work with sin(), so I had to use an extra variable to reverse the movement at the end point. But it DOES work. so *shrug*

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