1 year ago

OK! Spelunking Combat update!

Stats are now taken into account in damage calculation for both NPC's and Mobs.


For now I'm using a modified version of FFVI's calc as I have no idea how best to make one from scratch X'D
I don't have all the same variables so it's not a great fit.

Enemies can now also have up to 3 skills, they can have an Elemental Typing, inflict a Status Effect, or an Additional Effect.

Enemies can miss based one NPC defence/resistance stats.

Also if they run out of MP they will attempt to recover a portion of their Max.

Been getting lots of nostalgia flashbacks to my Crescent Island days while coding this



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OMG the reason that the lighting was inconsistent is because there's bug in my Weather system that means it always draws a cloud shadow over the Island (but not the Caves or the Underground)

Lol, wish I could force the game to generate things like this, but it's not really possible with the perlin noise generation.

PSA: Please do not use small suns to cook potatoes in a campfire.

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Ok, lighting test set up, kind like this setting? Blend mode bm_src_alpha bm_dest_alpha

wow thats a crunchy gif!

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