1 year ago

OK! Took lots of tweaking, and trial and error, but the Axe Charge Effect now works correctly!

I've pretty much committed to Tools being entirely Tilebased, Weapons will have to behave different, and you'll probably not be able to attack with Tools.




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Well I dunno if I've fixed it (it was an infrequently occurring bug) but I've reworked the code and it's much simpler now. Seems there was a bunch of stuff I didn't need?

#ikea

Ok, I think I've settled on something I'm happy with for the Spelunky Menu. Just gonna test it, then go have my stupid little walk and catch some Pokemon. Gonna be so cold

I was working on showing Spelunky stuff, but turns out I didn't fix that surface bug, so back to trying to do that.

Current theory is that the surface is being destroyed and a path is being drawn instead?

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

urgh why it gotta rain i want grass cats!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Spelunking update so far. Added new Events, updated the fade out/in, added loot lists. Still a few things to fix and improve like the UI.

For some reason image_speed is not always updating.

WOAH!

Our 2024 Advent Calendar has opened! Day 29: @Dungeonation is a great Creator who draws cartoons and dabbles in making games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Progress post for December!

Also available to read here: https://www.patreon.com/posts/117543820?pr=true