Game
Super Mario Bros Lethal Impact
4 months ago

Okay, I'M INSPIRED, and when I'm inspired I do SOMETHING, so I'll remake part of Lethal's engine so will be + similar to Super Mario Bros 1, starting with gravity and jumps, in SMB1 is bigger the gravity and the jumps works different.




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Smol background 4 castle section of MIND level

Auto's Shop concept made by Drafex14

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

If you wanna play first the demos of Super Mario Bros: Lethal Impact or SMB3 Unbrotherhood follow them or join to our discord server: https://discord.gg/jKdVCxW4qc, (if you follow them you can leave a like :P). SMB Lethal Impact spoiler: boss fight.

Faster than Proto man, he has a stronger Mega Buster that can DESTROY enemies with only one Charge Shot.

Do you prefer Proto man or Mega man?

RĂ¡pido y con un Poderoso Mega Buster que barre enemigos.

Prefieres a Proto man o a Mega man?

Early random "level screen" generator, 4 now only have 4 256x224px "screens".

Generador temprano de "pantallas de nivel", por ahora solo tengo 4 "pantallas" de 256x224.

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

So, part of the tileset are ready, now the levels generates 256x224 screens randomly (with some exceptions to avoid softlocks and bs like that)

Mine is bigger ahh moment