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Stramedia: Development Post Archive
2 years ago

Okay, I've had enough of screwing around.

I've been waiting a long time to do this one. PERHAPS, WAY TOO LONG! BAHAHAHAHA!~

(I am super excited to work on THIS menu, can't you tell?)




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Happy #ScreenshotSaturday!

Just working on Status Effects... you do not wanna have the skull one around, unless if you've got an antidote with ya'.

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I'm done. Bye Unity.

(or idk, what the fuck i am in hell.)

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

LMAO

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

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On a serious note

Yeah I've finally begun switching to a different engine. Hopefully for the final time, too, so

:3

Slime Heroes is an action souls-lite by @WhitethornGames where you save the realm from corruption!

Quests inspired by the game have entered your quest log.

Get the game: https://bit.ly/slimeheroessteam

Was originally gonna keep it a Patreon & Boosty exclusive clip, but Stramedia will be using Vulkan on Linux + SteamOS.

How can you tell?

...OpenGL doesn't render decals. lol