It has been a while since my last update, that's my bad.
So, I'll just highlight some of the major significant changes made.
First thing, the controls.
V1.0

V2.0 / Minus

Controls in OCM takes weight off the Keyboard due to the complete removal of the Vent System & Tunnel System.
In result, the Camera System will get a complete rework, removing elements that doesn't fit or perform well in practice.
One example was the Camera Status Mechanic, where each Camera could go unstable, preventing you from seeing anything in V1.0 unless you reboot it. This had been completely removed for V2.0/Minus.
V1.0

V2.0 / Minus

This recode is meant to focus on making the Game better in nearly every aspect, and as I mentioned before in the previous Devlog, half the Roster will have their mechanics completely reworked.
For Example, SMG3's 1.0 Mechanic was that he'd appear in the office and you'd have to use a controlled shock in the office, in 2.0, that controlled shock no longer exists, so take this a way of saying...
Here's SMG3's new mechanic:

With that, this concludes Devlog 02.
Have a good Day/Night!
from some dude on the internet, his username is Abscoder2007.












0 comments