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Game
Gust of Wind
4 years ago

On a long guard shift, sleep can come easily in Gust of Wind




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Some of the enemy face variety in Gust of Wind, done by randomizing blendshapes.

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

The game got a big new update, adding things like Steam Deck support and AI allies that can be brought on to fight enemies in certain situations.

https://store.steampowered.com/news/app/1715390/view/42768175709…

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Thanks for showing your support y'all!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184