Game
FNaF World XL
4 years ago

On top of the other roadmap additions, I will also be adjusting the default configurations of the Pause menu to be the majority favorites for each. (Give or take a few exceptions.)

This one will address Challenger Mode.


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How about we change things up?

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

I might be having too much fun with this process...

That time of year again.

New look, new direction.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New project is having a fun, early outing.