Game
The 134 Game Project
11 years ago

One Check


The week of strategy begins! For the next seven days, I’m going to be making strategy games of varying kinds.

Today’s is One Check. It was an attempt at making checkers, but I was only able to add in moving and destroyoing enemy players. The red piece doesn’t move, and your piece doesn’t turn into a king when it reaches the other side of the board. Worst of all, I didn’t have any time to add sounds.

5d0c50182c507.png


0 comments

Loading...

Next up

Blue and Green Today’s game is rather difficult to explain. On one hand it is an arena shooter; on the other hand, it has small traces of yesterdays game in it. It can also be a one-player or two-player game. Anyway, heres a screenshot.

Fight! I was able to make a two player game today. Fight! has you commandeering either the red or green ship, and then blasting your foe to bits. Also, as of today, this project is twenty-percent complete.

Terminal Today’s game is a point and click called Terminal. You explore the floating city of terminal from its warehouse to its hangars while learning about its inhabitants and how they treat you.

A Basic Platformer I’m taking back what I said yesterday, and am dedicating the rest of this week to making platformers. Today’s went very well. I was able to add in a shooting mechanic, destructible boxes, a life system, and an automatic door.

Lost Mage Today’s game is Lost Mage. You wander around as a lost mage, pick up articulate mage staffs, and notice vague references to previous games.

The Twenty-second Day

No More Shops! Today’s game is a, finally, working shop menu. You switch between buying and selling a very small collection of items, (potions, ethers, and somas) and because I had extra time, I was able to add some sounds.

World Map 2 This is probably more a map of places than an actual world map. Anyway, the game is called Liabus; you scroll through the four places that occupy the land of liabus, and read a short description on each of them.

Heartless I decided to leave out the sprite for jumping today. Instead, I focused my time on adding in two different weapons (a rifle and a rocket launcher), and some destrucible terrain.

Chiaki Nanami!