This weekend, I plugged a new menu to jump through chasms. As usuals, GUIs take me a lot of time, but I’m now equipped with a generic yes/no menu. It’ll prove useful again, I’m pretty sure! On the way I added fadeout/fadein animatinos when changing level, taking inspiration from rokas’s work.
Enough chitchat, let’s pic it:
I’m pretty excited about these new features. I hope you’ll like the next release! Cheers,
hgames
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