Game
7th Street Haunt Presents: Ft. Harmony's Revenge Demo
9 years ago

Oof...


A lot to stuff to fix that I never even realized were issues. Yeesh… So, now I have all of that to work on. It’s easy to take criticism to heart, but instead I choose to look at this as an opportunity to improve the product.

BTW, if you’re a let’s player, do me a favor and be sure to mention that this game is still in-development. Otherwise, people think that this is the final product… which it’s not.

List of known issues:

-Enemies spinning in place
-Getting stuck in Trailer Park
-Enemies Cone of Vision is too small
-Exit Door Glitch
-Framerate issues
-Fences easily jumped over giving access to backstage
-Need to make clues a bit more obvious
-Fix Doors



0 comments

Loading...

Next up

We are under attack!

Runestones: from concept to in-game model🗿

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

"Our work is never over" they said.

Strange Umbrella

Why walk when you can jump?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I worked so hard to get all four of them to the end safely, but then...

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

A sneak peek at the new OST, can you guess what this song will be used for? 🤔