Game
7th Street Haunt Presents: Ft. Harmony's Revenge Demo
9 years ago

Oof...


A lot to stuff to fix that I never even realized were issues. Yeesh… So, now I have all of that to work on. It’s easy to take criticism to heart, but instead I choose to look at this as an opportunity to improve the product.

BTW, if you’re a let’s player, do me a favor and be sure to mention that this game is still in-development. Otherwise, people think that this is the final product… which it’s not.

List of known issues:

-Enemies spinning in place
-Getting stuck in Trailer Park
-Enemies Cone of Vision is too small
-Exit Door Glitch
-Framerate issues
-Fences easily jumped over giving access to backstage
-Need to make clues a bit more obvious
-Fix Doors



0 comments

Loading...

Next up

brung back my old oc plus a new one

...they don`t have names yet tho

Levels' maps.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Hi everyone! For screenshot saturday we showed some some new sfx sounds. Check it out [Sound On] :)

Blender eevee render from the upcoming Video Pt. 2

If you really like my work, please give some support by buying me a cofffee!

https://www.buymeacoffee.com/Benmonor

First pass at setting up some of the final boss UI

Added the final version of my fishing boat

【SEIZURE WARNING】

This is what it feels like to be a green slime in Terraria. :'<

(I accidentally paused the recording before painting the first temporary face. Whoops! xP)

Music: Dainumo - N8TURE