Now, some of you may be asking, “Why did you end the open beta version?” Well, not only because all the music in that version is copyrighted, I’m going to post some official music for the game.
…in fact, it might be available right now.
Anyway, for those of you not familiar with the game I’m making, this is a game like Castlevania. …and if you have no idea what a Castlevania is, sorry, I can’t help you.
Next up
...so much for that zany scheme.
Let's see if I can do something else.
Here. For reference.
For this one picture, they're either getting PS4'd, or they get faces.
I'm feeling a bit more off than usual today.
Here, have some smaller weapons.
This boss is done, more or less.
I'm gonna try to work in a different department.
I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.
...now I've gotta figure out Mag-Nia and her amazing weapons.
Screenshots for Belgrad: Curse of the Castle
Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.
...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.
So, I'm working on the top-down sections. There are three of these things planned for this game.
The DemoBots have to be a little shorter for this perspective, and they're mostly headed downwards. So, hopefully, I won't have to draw so many GFX.
I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.
...but maybe I shouldn't use circles for the whip.
Testing out a tentacle...










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