Now, some of you may be asking, “Why did you end the open beta version?” Well, not only because all the music in that version is copyrighted, I’m going to post some official music for the game.
…in fact, it might be available right now.
Anyway, for those of you not familiar with the game I’m making, this is a game like Castlevania. …and if you have no idea what a Castlevania is, sorry, I can’t help you.
Next up
That frizzy hair is easier to draw by hand than in pixel art.
While Pinafore is influenced by '80s characters, Sam is influence by '90s characters. It might be hard to tell any difference.
I think we might need more levels, but I could be wrong.
Either way, Christmas Sweater Simulator 2 is on its way.
You know how some anime shows like to turn characters into chibis for over-the-top reactions?
Normally, I'd avoid doing this, since that's like a Disney Princess doing a wild take. Since Sam is more like a '90s anime character, she gets a free pass.
If you're worried about whether or not a setting doesn't feel realistic in a platform game's camera angle, treat it like it's a stage play. They're never that realistic, but we buy into them all the same.
When doing mugshots, sometimes, it's a combination of both my initial sketch and my sprite.
I'm committed to his ridiculous head shape.
Screenshots for Belgrad: Curse of the Castle
Testing out a tentacle...
The only things that carried over from the original sketch for little Timmy are his dapper outfit (which kinda makes him look like Richie Rich) and Astro Boy's nose.
Adding that bit of chub from the sprite made his face even more like Astro's.
Mr. Redford, the bald guy, is a lawyer and co-owner of WarrenWorks, a tech giant.
Samantha is a doctor (not a nurse) and Timmy's godmother.
Little Timmy is the last surviving Warren.
The Warrens owned Pinafore, and she took care of their summer home.
That sounds nice and all, but I think I'd better write what I know, and not just go with the poll's results for making my game. No offense.
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