Now, some of you may be asking, “Why did you end the open beta version?” Well, not only because all the music in that version is copyrighted, I’m going to post some official music for the game.
…in fact, it might be available right now.
Anyway, for those of you not familiar with the game I’m making, this is a game like Castlevania. …and if you have no idea what a Castlevania is, sorry, I can’t help you.
Next up
I'm getting closer to my goal here.
All these rock piles are gonna loop indefinitely for now. My goal is to make the road widen, tighten, and move side-to-side with the walls.
...and replace the grassy floor with something more fruitcake-like.
Well, I got the brain in a jar, and finished making the level.
Now, what's that brain gonna do? I figure it'll electrify itself if you get into its personal space, and send out two robot minions after you, but still, what else?
Maybe this thing needs to be in a big jar.
All that work doing research on the Amazon Rainforest as a level, and THIS is what I come up with?
...well, I'll change the tiles later. I want the ground to be more foresty, and that means working on a tileset.
Almost there...
There's gonna be a second driving section without walls later.
Sometimes, you have to design a character for one scene only.
...and yes, she has to look kinda like April O'Neil, but not quite.
How did you expect a backpack to talk?
Testing out a tentacle...
Screenshots for Belgrad: Curse of the Castle
I'm prepping up a build to show to people.
There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.










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