Game
Insanity
3 years ago

Open sourcing Insanity


After a few requests from within the community I have decided to release the source code of Insanity in form of a Clickteam 2.5 .mfa file to the masses. Keep in mind that this is code written in and before 2016, it is likely horrid and sets a bad example in many regards. It should purely be seen as an artifact of its time and as a tool to deduce game behavior from (since that is, what some people are interested in!).

https://github.com/Saalvage/Insanity

If you are unfamiliar with GitHub, here is a direct download link to the file: https://github.com/Saalvage/Insanity/raw/main/Insanity.mfa

It's flattering to see that even after all this time at least a few people still seem to care about this game and remember it somewhat fondly.

Edit: The password to some of the event folders is "Swag".. 2015 sure was a different time!



21 comments

Loading...

Next up

We are under attack!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Finished work on the emotions of a new character for the tank universe

Showing off player 2 😎

What do you think?

I did this on my 3DS ^^ #Kirby

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc