Game
Operation Carnage

4 years ago

Operation Carnage Development History!

Here's an early version of the landscape right after setting up random generation. It's a simple method, picks the road layout from some templates, then constructs it out of premade 7x7 segments.

#operagxjam




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Operation Carnage Development History!

Here are some very basic 3D models I made in Blender to trace for the UFO and jet plane sprites. A lot of detail was lost in the conversion but the result is better off than if I hadn't used this trick.

#operagxjam

Operation Carnage Development History!

Here's a really early prototype. I originally wanted to have some cityscapes like this but had to rescope. This version also had moving water, but it was pretty heavy on the HTML export's framerate.

#operagxjam

Operation Carnage Development History!

Here's some cut content. The cows that didn't make it into the final submission, as well as the full 8 frame rotation of each of the vehicles. They just snap to the direction of the road at the moment.

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art comission.

Path of Kami: The Evolution of the Lore

I was bored, so... ManutKat.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.