Operation Carnage Development History!
Here's an early version of the landscape right after setting up random generation. It's a simple method, picks the road layout from some templates, then constructs it out of premade 7x7 segments.
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Operation Carnage Development History!
Here's some cut content. The cows that didn't make it into the final submission, as well as the full 8 frame rotation of each of the vehicles. They just snap to the direction of the road at the moment.
Operation Carnage Development History!
Here are some very basic 3D models I made in Blender to trace for the UFO and jet plane sprites. A lot of detail was lost in the conversion but the result is better off than if I hadn't used this trick.
Operation Carnage Development History!
Here's a really early prototype. I originally wanted to have some cityscapes like this but had to rescope. This version also had moving water, but it was pretty heavy on the HTML export's framerate.
art comission.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Microsoft Windows XP Unprofessional (windows logo prototype)
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
My D&D art for my family so far (WIP if you couldn't tell)
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