Game
Dragon Engine

5 years ago

Optimization + Foliage - Progress Update for the week of 8/6/2021


Hey all,

Wanted to quickly share some of the major updates applied this week.


hapcefr_-_imgur.gif

Interaction and Grid Movement

  • Efficient A* Pathfinding algorithm

  • Allows for custom interaction data at runtime for a post-launch update I'm planning

  • Pathfinding navigation is calculated after all objects have spawned


xodjfss.gif

Smart Snapping System

  • Level editor snapping to grid now dynamically updates to allow objects of any size to snap together

  • This will allow you to very rapidly put together kitbash models


ezgifcom-gif-maker_1.gif

New Foliage Brush + Mesh Load Optimization

  • Moved the models from disk to memory after first load. This change speeds up load times and performance at a cost of memory.

  • I used this new optimization to create a foliage brush. As you can see with the new system, you can spawn hundreds of objects with low performance impact.

  • Load time averages reduced from 60.6 ms/obj to 5.8 ms/obj

Please leave any thoughts below, and thanks for reading.

Nik-



0 comments

Loading...

Next up

State of the Project and what lies ahead

Shh! Did you see something move? + Early Build Release Announcement

Smile! Here, take some happy pills! βœ¨πŸ’Š #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Shadow The Hedgehog X pixel art

Strange Umbrella

Why walk when you can jump?

Showing off player 2 😎

What do you think?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exitπŸšͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.