Game
Dragon Engine

3 years ago

Optimization + Foliage - Progress Update for the week of 8/6/2021


Hey all,

Wanted to quickly share some of the major updates applied this week.


hapcefr_-_imgur.gif

Interaction and Grid Movement

  • Efficient A* Pathfinding algorithm

  • Allows for custom interaction data at runtime for a post-launch update I'm planning

  • Pathfinding navigation is calculated after all objects have spawned


xodjfss.gif

Smart Snapping System

  • Level editor snapping to grid now dynamically updates to allow objects of any size to snap together

  • This will allow you to very rapidly put together kitbash models


ezgifcom-gif-maker_1.gif

New Foliage Brush + Mesh Load Optimization

  • Moved the models from disk to memory after first load. This change speeds up load times and performance at a cost of memory.

  • I used this new optimization to create a foliage brush. As you can see with the new system, you can spawn hundreds of objects with low performance impact.

  • Load time averages reduced from 60.6 ms/obj to 5.8 ms/obj

Please leave any thoughts below, and thanks for reading.

Nik-



0 comments

Loading...

Next up

Shh! Did you see something move? + Early Build Release Announcement

State of the Project and what lies ahead

We are under attack!

Fan art for Foolish I'm feeling kinda better so I drew this

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Update 2.627

New challenges & new effects!

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Some Shadow boss fight gameplay 👾

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.