Hey all -
My deepest apologies for the lack of updates. I've been very busy with my first year of University, but I'm proud to say I have free time to work on this project again. Enough about me, I'm sure you're interested in what's been in the works.
The Dragon Engine is undergoing a full redesign from the ground up. The videos you've seen and some internal playtesting was done on a very early build, with most systems being hacked together. Now, the system is being fully built up with interacting systems and flexibility in mind to allow for a more fluid user experience.
In the coming weeks, I plan on demoing the asset importer, a key component in allowing Dragon Engine campaigns unique.
I truly appreciate that you've stuck with the project, and I plan to rectify my lack of communications going forward.
Nikolai
Next up
Shh! Did you see something move? + Early Build Release Announcement
Optimization + Foliage - Progress Update for the week of 8/6/2021
Fan art for Foolish I'm feeling kinda better so I drew this
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Levels' maps.
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!
Mephisto Pheles - Blue Exorcist











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