Hey all -
My deepest apologies for the lack of updates. I've been very busy with my first year of University, but I'm proud to say I have free time to work on this project again. Enough about me, I'm sure you're interested in what's been in the works.
The Dragon Engine is undergoing a full redesign from the ground up. The videos you've seen and some internal playtesting was done on a very early build, with most systems being hacked together. Now, the system is being fully built up with interacting systems and flexibility in mind to allow for a more fluid user experience.
In the coming weeks, I plan on demoing the asset importer, a key component in allowing Dragon Engine campaigns unique.
I truly appreciate that you've stuck with the project, and I plan to rectify my lack of communications going forward.
Nikolai
Next up
Shh! Did you see something move? + Early Build Release Announcement
Optimization + Foliage - Progress Update for the week of 8/6/2021
Fan art for Foolish I'm feeling kinda better so I drew this
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
I was bored, so... ManutKat.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
I-Buki
Mio-Da!
Ibuki Mioda!
Strange Umbrella
Demonstration of the spells and their effects :)!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.











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