Hey all -
My deepest apologies for the lack of updates. I've been very busy with my first year of University, but I'm proud to say I have free time to work on this project again. Enough about me, I'm sure you're interested in what's been in the works.
The Dragon Engine is undergoing a full redesign from the ground up. The videos you've seen and some internal playtesting was done on a very early build, with most systems being hacked together. Now, the system is being fully built up with interacting systems and flexibility in mind to allow for a more fluid user experience.
In the coming weeks, I plan on demoing the asset importer, a key component in allowing Dragon Engine campaigns unique.
I truly appreciate that you've stuck with the project, and I plan to rectify my lack of communications going forward.
Nikolai
Next up
Shh! Did you see something move? + Early Build Release Announcement
Optimization + Foliage - Progress Update for the week of 8/6/2021
Family band complete!
Showing off player 2 😎
What do you think?
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Respect (Only TLOZ Players Will Understand)
Pigs can push buttons for you!
#gamedev #pixelart #screenshotsaturday
Don't forget to wishlist Toodee and Topdee on Steam!
https://store.steampowered.com/app/1303950/Toodee_and_Topdee/
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
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