Hey all -
My deepest apologies for the lack of updates. I've been very busy with my first year of University, but I'm proud to say I have free time to work on this project again. Enough about me, I'm sure you're interested in what's been in the works.
The Dragon Engine is undergoing a full redesign from the ground up. The videos you've seen and some internal playtesting was done on a very early build, with most systems being hacked together. Now, the system is being fully built up with interacting systems and flexibility in mind to allow for a more fluid user experience.
In the coming weeks, I plan on demoing the asset importer, a key component in allowing Dragon Engine campaigns unique.
I truly appreciate that you've stuck with the project, and I plan to rectify my lack of communications going forward.
Nikolai
Next up
Shh! Did you see something move? + Early Build Release Announcement
Optimization + Foliage - Progress Update for the week of 8/6/2021
Chiaki Nanami!
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
New Teasers!
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this
I remade my main character, what do you think? :)
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.











0 comments