It’s been more than 2 years since around November 2014, we’re working for this game. And finally today, we released it. Our idea is inspired by Super Mario Galaxy, Left 4 Dead at the first, but since we have a lack of game designing, we add Hotline Miami and Binding of Isaac as our inspiration of making Orbiz until now. It means that, Orbiz has a 80s retro style for the music and art and also rogue-like which came from Binding of Isaac as its gameplay. Now we just released it, and our planning is keep updating the feature. Our first milestone is adding some unlockable characters, level difficulties, hidden worlds, adding more achievements, and the final is adding online multiplayer. So you may go check our Steam’s store page after we finish this paragraph, and we will also keep updating the demo version. Have a nice day.
store.steampowered.com/app/572480
Next up
Update for Character GUI Bug
Be a Survivor with The Demo
We Got Featured !
Our Greenlight Campaign is Up Now
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Chiaki Nanami!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Shadow The Hedgehog X pixel art
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