While porting to the Unity Engine is continues, I had the opportunity to explore the potential of the system.
Recognizing how good light / shadow dynamics can be created, I thought it would be cool to use normalmap sprites and textures. In the meantime, instead of speudo 2D, I decided that the environment would be 3D. Anyway i want to keep an option for the player later to swicth between Orthographic and Perspective view. So the retro feeling of gameplay is not going to lost because of the 3D visuals.
There are still many adjustments to the project but I am optimistic!
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