For those of you who don’t know, I am 13 y/o, and Stephen is 14 y/o. So there may be a few problems with making the game. We do have a basic schedual for when we work on the game. We do both have school, but we talk to each other almost every day. We will work on the game for a few hours, 1/2 days a week. This will give us time to talk to each other and just hang out, and also work on the game. We have attemped to make a game before, but it overwhelmed us far too much. We are taking this game slowly but steadily. I have much more experience with programming, and Stephen has much more experience with art and writing. We are taking the game one step at a time, so if it takes a fairly long while to have an early playable demo of the game.
Next up
art comission.
We are under attack!
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Respect (Only TLOZ Players Will Understand)
Snacktime
A sneak peek at Oracle's opening cutscene! Delve into the mystery behind this incident in Oracle through investigation, social engineering, exploration, and combat.
A merchant has set up shop in our dungeons. Because where else would you open a general store?
After more than two years of hard work, Aeon Nightmares, a story focused horror themed platformer finally has a public demo.
Be sure to let me know what you think!
I spent two days choosing a candidate for the scenario and finally I found <3 Hope you like it!! >.<










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