For those of you who don’t know, I am 13 y/o, and Stephen is 14 y/o. So there may be a few problems with making the game. We do have a basic schedual for when we work on the game. We do both have school, but we talk to each other almost every day. We will work on the game for a few hours, 1/2 days a week. This will give us time to talk to each other and just hang out, and also work on the game. We have attemped to make a game before, but it overwhelmed us far too much. We are taking this game slowly but steadily. I have much more experience with programming, and Stephen has much more experience with art and writing. We are taking the game one step at a time, so if it takes a fairly long while to have an early playable demo of the game.
Next up
Fan art for Foolish I'm feeling kinda better so I drew this
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
My D&D art for my family so far (WIP if you couldn't tell)
Alone Together....
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Respect (Only TLOZ Players Will Understand)
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It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg










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