For those of you who don’t know, I am 13 y/o, and Stephen is 14 y/o. So there may be a few problems with making the game. We do have a basic schedual for when we work on the game. We do both have school, but we talk to each other almost every day. We will work on the game for a few hours, 1/2 days a week. This will give us time to talk to each other and just hang out, and also work on the game. We have attemped to make a game before, but it overwhelmed us far too much. We are taking this game slowly but steadily. I have much more experience with programming, and Stephen has much more experience with art and writing. We are taking the game one step at a time, so if it takes a fairly long while to have an early playable demo of the game.
Next up
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Regular exercise is key for healthy wings.
Try it out!
An infected room from the second part of Cybel ! Are you up for some cleansing?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Annie of the stars
Pigs can push buttons for you!
#gamedev #pixelart #screenshotsaturday
Don't forget to wishlist Toodee and Topdee on Steam!
https://store.steampowered.com/app/1303950/Toodee_and_Topdee/
I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.










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