Echo characters are basically copy and pastes of the original characters but with their own perks. For example, Diddy Kong and Noise will be able to double jump while dodging and Papyrus' bones will disappear upon impact with the enemy soul dealing a set amount of damage. Every echo has the exact same battles as their counterpart with the exception of Shadow and Noise, where they will fight their counterparts in a rival type battle. I don't know when the first echo will be fully implemented, but I hope you look forward to it. Cya next time!
Next up
A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!
I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it
I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)
Wahoo! This week's Fan Art Friday celebrates Mario! Accept the quest in your quest log to get started.
5.5 is out!!
40th anniversary of Super mario
#mario #mariofanart #supermario #mario40thanniversary #anniversary #art
Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well
Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))
Bowser's Furious Disaster
(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it











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