This is a stupid fix so if I learn how to compile SuperTux 0.6.0, I'll fix this. Nobody should have to move save files to play a mod of a game.
I can't just move back to HaxeFlixel or Godot because both versions of PepperTux had bugs that were very annoying (for example: going through corners) and a lot of issues with the code (specifically talking about haxeflixel version here) that might have made sense at the time but really doesn't anymore.
If you're wondering whether the above means that Tux Platforming is "cancelled", no. As far as I know, the only annoying bugs / issues with the code right now with Tux Platforming is Sharp Stones slowing down the game a lot when there's too many of them in a level. This is the same issue with Spikys in PepperTux-Haxe / Ice Crushers in PepperTux-Haxe and might be due to bad code that made sense at the time but doesn't anymore.
Although I did sort of forget HaxeFlixel existed and I think I forgot some of how to code in HaxeFlixel??? so that's not good
Edit: Since this is now a 0.7 mod, you will be able to play the portable version (run_supertux_portable.bat) which means the save file will be in the portable version's folder, not your appdata folder.










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