
Over 20 minutes on Sonic Generations Development
Next up
Using Copilot with Godot & GameMaker coding Sonic Time Twisted and its follow up No More Robots at the same time. (Ps I also crashout a bit on AI) https://youtube.com/live/J52tz9AwCds
Mercury taught me a new way to do Sonic physics, I’m adapting it for No Robots Left:
Sonic is treated as a single point w/ a position & direction, no ground modes. It removes jitter caused by shifting between ground mode vectors. Stream w/ Mercury TBA!
Complete our quests celebrating Colossus: Eternal Blight!
Colossus is an atmospheric pixel action-adventure where you master precise combat, and explore a vast dark fantasy world.
Play the FREE #ColossusDemo and wishlist the game: https://bit.ly/ColossusEternalBlight
Clip of updated physics/movement in No More Robots... which if you didn't know is the follow up to Sonic Time Twisted.
I drew Lance from the #ColossusDemo in the #GameJoltColors26 color palette!
You can play the demo at https://bit.ly/ColossusEternalBlight
A bit on Sonic Rush's Development https://youtu.be/xVS3g3JjJeQ
VIBE CODING has a bad rep, but it’s just smart. We’re ditching the grunt work—like busywork syntax and basic setup—to focus on what matters: security, speed, and design.
Plus, since hackers use AI to attack, we have to use it to defend and build faster.
@ColesyGaming ![]()
is a Jolter to Watch, Youtube Guy, streamer, family man, and podcaster! Follow @ColesyGaming
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before the quest ends on June 16 and you'll get Coins!
New info on Tails' Creation!!!!!!! https://youtu.be/nHuDtRK4JoU















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