Next up
hi, we might move to C++ with SDL2
because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.
heres some of my progress using SDL2
im uncancelling this and showing off new sans sprite (also im the new owner hi) -coaxae
Dev Update - February 2026
progress for ndtl
-titlescreen improvement
-options screen (remembers what you did in options)
POG BUTTON SPRITES
(DONT STEAL IT NERD)
getting a better grip at drawing her
made things look better with gameover screen and phase selection














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