Next up
It's a lot better now I think
progress for ndtl
-titlescreen improvement
-options screen (remembers what you did in options)
Don't think I ever posted the full/isolated version of the intro panels for Twisted Will (my Undertale AU) by themself so here they are
nice
hi, we might move to C++ with SDL2
because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.
heres some of my progress using SDL2
Dusttale AU challenge, but SP! Dusttale
made things look better with gameover screen and phase selection














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