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The storyboard is technically made up of cutscenes, but a lot of shots were redrawn as CGs for the visual novel game.
This is NOT one of them, but describes a "canon event" for the game.
Read article for more of my usual rambling and subtle encouragement.
IMPORTANT GAME #UPDATE COMIN THROUGH!
May I present the FINAL stats of the Return to Eternity VN game!! My work has paid off in that the final size still sits pretty under a gigabyte, so the game should perform fine on browsers!
More details in article!!
Welp, it’s official:
The Return to Eternity VN game is up and playable for anyone with access to an internet browser! It may not have all the fancy UI elements planned, but the story and art are fully intact! I hope you enjoy and maybe spread the word!
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
HELLO CLASS!
Today on this lovely #ScreenshotSaturday, we're gonna go over the two different kinds of non-sprite art you will see in the game - backgrounds and CGs (which I abbreviate for "cutscene graphics")!
Read the article for the whole lesson.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Yep. FINALLY. Mark your calendars, fellow GJ citizens!
Let's see how presentable I can make this game build by then....
(No this is not an April Fool's joke - I'm not big enough of a creator to get a laugh out of that)
Letter to my people here....
That includes those follow me and/or the game and/or just lurking.
Read the article for the elaboration you deserve on the status of the Return to Eternity VN that was scheduled for today.
So on tap for today, I want to go over a few simple choice types for the fellow devs that need a refresher as they plan future VNs.
Used correctly, they can make people invest in your VN game more.
Read article for whole breakdown.















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