So excited about this contest! :D
Our idea is a Party Simulator game. The player gets to be a Party Planner, and pick objects/party stuff for each level within a certain budget. The party will get visited by random npcs, that will react according to their type to the choices the player makes. They would have a happiness meter, and if they get too unhappy about the party they will leave. Some cubes might like certain things that other cubes don’t like, so you would have to balance your choices to try and keep the most people happy.
I never made a game like this, so it’ll be an interesting challenge :) Hope I can bring my vision to life.
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