Simulated Lighting System
With this patch comes a new system which I have absolutely no clue what to call. For now, it’ll be known simply as Simulated Lighting. It’s relatively straight forward. The texture for a building layer (the things that generate at the beginning of each match) used to be a flat, black and boring square. Now, it’s a gradient square with a shadow applied to it that overlays to give the illusion of lighting. This sprite will probably be updated eventually, but it still gets the point across. The base textures for the generated buildings have also been updated!
Bug Fixes
Removed sketchy code that was for a feature that used to be in the game for allowing different “game modes”, the tally screen should operate a lot better now
Implemented some fixes for the lobby list, finishing this feature will most likely require a dedicated server for the game (currently using server1.dark-wire.com:6121)
Known Bugs
When teleporting as killer, the buildings will progressively skew more and more and will snap back to their default skew once you finish teleporting. This is because of the building skew code generating numbers based around the position of the Player object, not the screen itself.
Lobby List is still not working. This will most likely require a ton of work to fix mainly because I don’t think Darkwire servers support viewing of open channels.
Work In Progress Features
A feature has been added to allow hosting of a Lacewing server through the home screen by pressing F7. This is mainly used for testing, but provides some verbose outputs based on who’s connecting. The default port is 6121.
Hey! I found a bug to report!
Alright! Feel free to leave a comment with what happened, and I’ll get to it as soon as I can.
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