Changelog: Fixed buttons lingering when hovered.
Disabled SteamVR Launch options.
Fixed Exosuit running around in circles because he's too speedy.
Deleted a ton of excess unused animations.
Fixed actors occasionally spawning in the wrong direction.
Began implementing basic multiplayer functionality.
Don't get too excited, it's not available yet, and will be a while.
Added a print statement in that should tell you if there's an out of range error. It's hard to catch these, so if you see one, shout at me.
Next up
Gameplay Screenshot
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Finished work on the emotions of a new character for the tank universe
A Shiny Mega Gengar π For @ManutkArt ![]()
's #ThreeColorsChallenge!
Demonstration of the spells and their effects :)!
a drawing I did because I was boredπͺ. But I love how it turned out.π
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Path of Kami, running around the shrine area











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